Egyptian Adventure is an Egyptian themed slot game, inspired in an advance modern adventure. A BCGAME Originals Slot Game which brings another provably fair slot game to our BCGamers.

What is the return rate (RTP) of Egyptian Adventure?

RTP is 97.51%

How to play Egyptian Adventure?

Set bet amount


Click spin button (right corner) to start the game.


- Click “Auto” button to activate auto spin mode.


- Click “Turbo” button to activate quick spin mode.



EGYPTIAN ADVENTURE GAME FEATURES:

Up to 117,649 multiways
- Up to 7 symbols may land on each of the 6 reels giving a maximum potential of 117,649 multiways to win.


Tumble Multipliers
- With each new Tumble in a game round, the win multiplier increases up to X5 in the basic game and X15 in the Free Fall.


Unbreakable Wilds
- Up to two (2) Wilds may land on the reels in the same spin - one wild on the first three reels (reels 1, 2 and 3) and on for the second three reels (reels 4, 5 and 6)

Note: The WILDS DO NOT BREAK when they participate in a win.


Free Fall (Bonus FREE Spins)
-Triggered by 3 or more Free Fall symbols (Scatters) or 2 Free Fall symbol plus a Wild symbol in a win way. Three (3) Free Fall symbols in a win way awards 9 Free Spins and each additional Free Fall symbol in a win way awards an extra 3 Free Spins.

- During Free Fall, the Tumble Multipliers are increased to X3, X6, X9 and X15. Additional Free Spins may be won during Free Fall

What is a “Win Way”?

- a “Win Way” is a connection of similar symbols or together with a wild symbol connecting a minimum connection from reels 1, 2 and 3. Can be extended to reels 4 and 5 and will have a full win way once connected from reels 1 to 6.


Earthquake (Mini-Feature)
- Earthquake destroys all low-paying symbols and let new symbols to take their places.



Low-Paying Symbols



SYMBOL WINS



WINNING MULTIWAYS
- Wins are awarded when matching symbols regardless of size, landing from left to right, where the first symbol(s) is on the leftmost reel.



EGYPTIAN ADVENTURE FAIRNESS VERIFICATION



Arithmetic

String hash = HMAC_SHA256 (string, serverSeed) "double random = (Long.parseLong( hash.substring( 8 index, 8 index + 14 ), 16 ) >> 3) Math.pow( 2, -53 ) events; How to use: random(hash, index, events)"
Verification Steps
Place a bet-> Enter the <Base Reel> -> Start the <Eliminate Symbol>,
If the <Base Reel> triggers free -> Start the <Free Reel> -> Start the <Eliminate Symbol>, when the number of free times
is 0, return to the <Base Reel> to continue to eliminate symbol.
Triggered by 3 or more Free Fall symbols plus a <WILD> symbol in a way. 3 Free Fall symbols in a win way award 9 Free
Spins and each additional Free Fall symbol in a win way awards an extra 3 Free Spins!

Base Reel

Initial parameters: round=1 / dropNumber=1
Select scroll reels
Select WILD reels
times=1
hash=HMAC_SHA256 (clientSeed:nonce:round:times, serverSeed)
index=0
events=351600, this value is equal to the sum of <The Base Game Weight column> in <The Reel Table Rule>
Replace <The Reel Table Rule> according to the result of random(hash, 0, 351600)
Select BASE reels
times=1
hash=HMAC_SHA256 (clientSeed:nonce:round, serverSeed)
index=1
events=2
Select <The Reel Table Rule> according to the result of random(hash, 1, 2)
If random=0, select Base Reel Set 1 in <The Reel Table Rule>
If random=1, select Base Reel Set 2 in <The Reel Table Rule>
Show symbol number
times=2
hash=HMAC_SHA256 (clientSeed:nonce:round:times, serverSeed)
index=[0,5]
events= the sum of one of column in the Base Game table in <The Reel Table Symbol Number>
eg: the number of symbol in the first column of the scroll reel, random(hash, 0, 130)
Show symbol seat
times=3
hash=HMAC_SHA256 (clientSeed:nonce:round:times, serverSeed)
index=[0,5]
events=The number of symbols in the current column of your selected scroll reel
eg: when the reel is <Base Reel Set1>, index=0, then random(hash, 0, 275)

Free Reel

Initial parameters: round=round+1 / dropNumber=1
Select scroll reels
Select WILD reels
times=1
hash=HMAC_SHA256 (clientSeed:nonce:round:times, serverSeed)
index=0
events=251600, this value is equal to the sum of <The Free Game Weight column> in <The Reel Table Rule>
Replace the reel table according to the result of random(hash, 0, 251600)
Showing Symbol Number
times=2
hash=HMAC_SHA256 (clientSeed:nonce:round:times, serverSeed)
index=[0,5]
events= the sum of one of column in the Free Game table in < The Reel Table Symbol Number>
eg: the number of symbol in the first column of the scroll roll random(hash, 0, 50)
Showing Symbol Seat
times=3
hash=HMAC_SHA256 (clientSeed:nonce:round:times, serverSeed)
index=[0,5]
events=the number of symbols in the current column of the selected scroll reel
eg: When the reel is <Free Reel Set>, index=0, then random(hash, 0, 324)

Eliminate Symbols

"When the reels start to eliminate the symbols
dropNumber=dropNumber+1
The reels will start the first time to eliminate if any symbols meet the conditions. It will enter the elimination round again
after the first round of elimination is completed (if it can be eliminated again)
How To Calculate Payline
The reel will auto connect pay lines according to the rules and eliminate the symbols
How To Calculate Free Reel
If trigger <Free Reel> in <Base Reel>, it will enter <Free Reel> immediately;
After the end of scrolling <Free Reel>, will return to the current symbol to eliminate <Scatter>;
If trigger <Free Reel> in <Free Reel>, will eliminate <Scatter> and increase the number of free times.
Drop Symbols
When the number of symbols in a column of reels eliminated is less than the symbols that should be displayed, the
symbols will be dropped in sequence according to the rules
times=times+1
hash=HMAC_SHA256 (clientSeed:nonce:round:times:reelColumn, serverSeed)
index=[0,6]
reelColumn=[0,5]
events= calculate the weight ratio according to <The Drop Symbol Rule Table> of the dropped symbols
random(hash, index, events)
eg: In the first scrolling, when there is 1 symbol in the first column after elimination, the amount of displayed symbols is
3, and the index is the amount of symbols in the current column, when the first drop starts, random(hash, 1, event).
when the second drop starts, random(hash, 2, event)

Earthquake
When the current round has not eliminated the symbol and has not triggered an earthquake,
The probability of triggering an earthquake in <Base Reel> is 1/75
The probability of triggering an earthquake in <Free Reel> is 1/35
times=times+1
hash=HMAC_SHA256 (clientSeed:nonce:round:times, serverSeed)
index=0
events=75 or 35
eg: In the <Base Reel>, random(hash, 0, 75), if random=0, then it will trigger an earthquake
After all {PIC6}/{PIC7}/{PIC8}/{PIC9} are eliminated by earthquake,
the symbols will be dropped sequentially according to the steps of <Drop Symbols> (times will not increase by 1 in this
situation).
Was this article helpful?
Cancel
Thank you!